﻿<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
    <name>LayoutLevel2</name>
    <event-sheet>EventSheetLevel</event-sheet>
    <size>
        <width>1366</width>
        <height>768</height>
    </size>
    <margins>
        <horizontal>500</horizontal>
        <vertical>500</vertical>
    </margins>
    <unbounded-scrolling>0</unbounded-scrolling>
    <layers>
        <layer name="Background">
            <initially-visible>1</initially-visible>
            <background-color>255,255,204</background-color>
            <transparent>0</transparent>
            <parallax>
                <x>1</x>
                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="TiledBackground">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Top-left</hotspot>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>0</x>
                        <y>0</y>
                        <z>0</z>
                        <width>1366</width>
                        <height>768</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
        <layer name="Main">
            <initially-visible>1</initially-visible>
            <background-color>255,255,255</background-color>
            <transparent>1</transparent>
            <parallax>
                <x>1</x>
                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="Ground">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>Yes</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>646</x>
                        <y>617</y>
                        <z>0</z>
                        <width>813</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Concrete">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>396</x>
                        <y>572</y>
                        <z>0</z>
                        <width>161</width>
                        <height>33</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Concrete">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>568</x>
                        <y>570</y>
                        <z>0</z>
                        <width>161</width>
                        <height>33</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Concrete">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>736</x>
                        <y>570</y>
                        <z>0</z>
                        <width>161</width>
                        <height>33</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Concrete">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>901</x>
                        <y>569</y>
                        <z>0</z>
                        <width>161</width>
                        <height>33</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crown">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>681</x>
                        <y>229</y>
                        <z>0</z>
                        <width>170</width>
                        <height>93</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.505376339</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>787</x>
                        <y>502</y>
                        <z>0</z>
                        <width>49</width>
                        <height>69</height>
                        <depth>0</depth>
                        <hotspotX>0.510204077</hotspotX>
                        <hotspotY>0.507246375</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Friendly">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>394</x>
                        <y>517</y>
                        <z>0</z>
                        <width>49</width>
                        <height>69</height>
                        <depth>0</depth>
                        <hotspotX>0.510204077</hotspotX>
                        <hotspotY>0.507246375</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>879</x>
                        <y>498</y>
                        <z>0</z>
                        <width>100</width>
                        <height>100</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>482</x>
                        <y>497</y>
                        <z>0</z>
                        <width>100</width>
                        <height>100</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>570</x>
                        <y>344</y>
                        <z>0</z>
                        <width>51</width>
                        <height>54</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>659</x>
                        <y>488</y>
                        <z>0</z>
                        <width>42</width>
                        <height>38</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>489</x>
                        <y>346</y>
                        <z>0</z>
                        <width>62</width>
                        <height>57</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>881</x>
                        <y>350</y>
                        <z>0</z>
                        <width>62</width>
                        <height>57</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Square">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>680</x>
                        <y>331</y>
                        <z>0</z>
                        <width>100</width>
                        <height>100</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crown">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>496</x>
                        <y>282</y>
                        <z>0</z>
                        <width>100</width>
                        <height>58</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.505376339</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Crown">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Use collision polygon</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>881</x>
                        <y>289</y>
                        <z>0</z>
                        <width>100</width>
                        <height>58</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.505376339</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Particles">
                    <properties>
                        <rate>120</rate>
                        <spray-cone>360</spray-cone>
                        <type>One-shot</type>
                        <initial-particle-properties></initial-particle-properties>
                        <speed>330</speed>
                        <size>48</size>
                        <opacity>20</opacity>
                        <grow-rate>0</grow-rate>
                        <x-randomiser>0</x-randomiser>
                        <y-randomiser>0</y-randomiser>
                        <speed-randomiser->20</speed-randomiser->
                        <size-randomiser>0</size-randomiser>
                        <grow-rate-randomiser>50</grow-rate-randomiser>
                        <particle-lifetime-properties></particle-lifetime-properties>
                        <acceleration>-4</acceleration>
                        <gravity>0</gravity>
                        <angle-randomiser>20</angle-randomiser>
                        <speed-randomiser>800</speed-randomiser>
                        <opacity-randomiser>0</opacity-randomiser>
                        <destroy-mode>Fade to invisible</destroy-mode>
                        <timeout>0.5</timeout>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>1352</x>
                        <y>-106</y>
                        <z>0</z>
                        <width>128</width>
                        <height>128</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
        <layer name="HeadsUpDisplay">
            <initially-visible>1</initially-visible>
            <background-color>255,255,255</background-color>
            <transparent>1</transparent>
            <parallax>
                <x>1</x>
                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="TransparentBackground">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <hotspot>Center</hotspot>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>-69</x>
                        <y>-143</y>
                        <z>0</z>
                        <width>64</width>
                        <height>64</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>0.850000024</opacity>
                    </world>
                </instance>
                <instance type="MenuScreen">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>721</x>
                        <y>-199</y>
                        <z>0</z>
                        <width>500</width>
                        <height>300</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Button">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>2</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0.5</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
                                <period>0.25</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>736</x>
                        <y>-294</y>
                        <z>0</z>
                        <width>150</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Button">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>3</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0.5</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
                                <period>0.25</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>718</x>
                        <y>-218</y>
                        <z>0</z>
                        <width>150</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Button">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>2</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Fade">
                            <properties>
                                <active-at-start>No</active-at-start>
                                <fade-in-time>0.5</fade-in-time>
                                <wait-time>0</wait-time>
                                <fade-out-time>1</fade-out-time>
                                <destroy>After fade out</destroy>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="Sine">
                            <properties>
                                <active-on-start>No</active-on-start>
                                <movement>Size</movement>
                                <wave>Sine</wave>
                                <period>0.25</period>
                                <period-random>0</period-random>
                                <period-offset>0</period-offset>
                                <period-offset-random>0</period-offset-random>
                                <magnitude>10</magnitude>
                                <magnitude-random>0</magnitude-random>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>721</x>
                        <y>-128</y>
                        <z>0</z>
                        <width>150</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Wood">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>661</x>
                        <y>531</y>
                        <z>0</z>
                        <width>148</width>
                        <height>31</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Wood">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>482</x>
                        <y>432</y>
                        <z>0</z>
                        <width>100</width>
                        <height>25</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Wood">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>880</x>
                        <y>430</y>
                        <z>0</z>
                        <width>100</width>
                        <height>25</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Wood">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Physics">
                            <properties>
                                <immovable>No</immovable>
                                <collision-mask>Bounding box</collision-mask>
                                <prevent-rotation>No</prevent-rotation>
                                <density>1</density>
                                <friction>0.5</friction>
                                <elasticity>0.2</elasticity>
                                <linear-damping>0</linear-damping>
                                <angular-damping>0.01</angular-damping>
                                <bullet>No</bullet>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>681</x>
                        <y>397</y>
                        <z>0</z>
                        <width>520</width>
                        <height>31</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
    </layers>
    <nonworld-instances />
    <effects />
</c2layout>
